I haven’t been able to get help for this from the official A* forum, so I thought I would try here; maybe someone here is familiar with this problem.
I just started using A* pathfinding; this is my first attempt to set it up and incorporate it into my project.
I followed the tutorials I saw online. I scanned my environment and it displayed blue squares on the walkable terrain and red cubes on the walls.
However when I actually run my game the pawn using the AI scripts just tries to walk directly to its target, completely ignoring the path. It just gets stuck walking into a wall.
I don’t know what setting I need to adjust to get this working; I don’t know where to look.
Any thoughts? What should I be looking for? What should I try?