At the moment, I am using the A* Pathing found here
Now, perhaps I am going about this the wrong way, but I set up a new function for closed nodes. Maybe Invalid nodes are the same? I didn’t think they were, but my question is. When choosing closed nodes, and an object moves making one node from open to closed how would I go about updating a single node?
For Example: If a building collapses, I now want to be able to walk over it, instead of around it.