Hello, just sharing my recently work, a physics base fighting game, I’ve spent a lot of time on the animation system, All actions of the character is simulate in real time.
update a new demo(08-11-2013)
Hello, just sharing my recently work, a physics base fighting game, I’ve spent a lot of time on the animation system, All actions of the character is simulate in real time.
update a new demo(08-11-2013)
That looks extremely cool
Looks very impressive! I love the idea. So how does the control works?
amazing work man… i’m also curious about the controls…
That’s very promising,
It’d be nice if you could provide more information about your idea of the game project.
keep it up !!
The Physics and the Fightsystem remind me of a 2D Version of the great “Overgrowth”. Great stuff, keep on!
Very interesting, could be lots of fun. Will it just be fighting with fists or will there be weapons as well?
I must say this is absolutly amazing
It looks like a lot of fun
thanks to all feedback.
the controls is use keybord on desktop and virtual joystick on mobile.
the idea from this paper: http://www.xbdev.net/misc_demos/demos/fight_characters/paper.pdf, but I improved alot.
currently it’s fighting with fists, I will add some weapons in the future.
Nice one Looks like a cool mix of euphoria and QWOP
“play the game that walks like a drunk uncle, flips like a puppet on strings, fights like a praying mantis!”
that could be your slogan! haha would be a funny mini game to create, “get the drunk guy home before he gets arrested” side scrolling game with walls and fences to climb over.
seriously tho, it’s visually different and looks like you have a good start. keep sharing your progress with us.
Thanks for your brilliant comment, I’m working on more special actions, will keep upload more videos.
im loving the concept!!, would there be weapons, or a limb system to cut off body parts??? xD
this is a revolutionary way to do animations that will get better over time… Canned animations must go away! More euphoria style games I hope are coming in the future…
This is like that sumo game… But I suppose it is very difficult to program human motions dynamically using mass … I hope someday there will be a SDK to help with this… so I can create a biped and just give it personalities and instruction on how to attempt to move… maybe in 5 years
This should be a good idea, I will consider how to implement this.
yes, physics based humen motion should be a trend. But skeletal or keyframe animation still have its superiority at present. due to physics is more consumed and shows uncertain behavior.
once you get the 2 biped to follow basic commands maybe you can wrap it into a API and sell it for $20 on the asset store ?
Yeah, I have considered this, but currently it just support 2d biped and the code is disordered. I’m plan expand it to 3d and make it easier to use.
wow, this is looking awesome :o, does this uses colliders for the attacks? and I think you could speed up the character and try some parkour, looks like alot of fun