Unity 2020 is out, and we can see the roadmap for the rest of this major release.
Planned audio improvements: Audio Recording. That’s it.
Will we ever hear audio improvements to the scale of the visual improvements in Unity? Is the DSP graph still even being worked on?
We’re way past the point where sound designers and composers should be begging for scraps, or grateful that we have sound at all. Platforms like Dreams have fully functioning DAW’s built into the game engine. Godot lets you play different sounds from animation clips without scripting, which… seems like a basic thing that should exist, right?
There are hundreds of other small, common-sense, quality of life improvements that could be made in Unity audio, and there are Unity DSP components like the high pass filter that have had bugs for years.
I don’t blame the developers - you all have worked so hard to make the best freely available game engine, and that’s amazing. But you’ve given so much energy into making things look good, providing an array of intuitive, robust tools for visual design; where’s the audio equivalent?
My questions for the community: has everyone just jumped ship for middleware, and is that the proposed solution? Are people using Chunity or Faust for Unity? Is anyone carrying the torch for Heavy, or an embedded PD-style editor? Are we just hoping that Kejiro will save us?
And for Unity: Is the problem that we’re not complaining enough? That we don’t have enough community assets? Helm is still the best native Unity audio plugin, and it was released years ago; there’s nothing stopping us from making a slew of similar plugins and packages which would solve these issue … nothing except time and c++ skills.
It makes me sad and frustrated, but all the more committed to learning plugin development and dsp code. I’ll open source any custom audio tools that I can, and make them freely available. All my public repos are at 8ude (Corey Bertelsen) · GitHub, and I’ll update this thread with tools and code when I have something to show for my latest project. I’m not a good coder. Maybe I’ll never get there, but I’ll try. If you’re working on something cool that’s audio-related, maybe consider doing the same. Add things to the asset store when it makes sense.
Unity audio tools are in a sorry state of affairs; we can make them better. Or maybe I’m the only one who thinks this is a problem, in which case - here’s to tilting at windmills.