Not sure if this is the right forum / sub forum (there’s no specific ‘lighting’ one) . . . but here goes.
First up I’m a complete noob / idiot, so I could be doing any number of things wrong !
Ok, I have an object being moved around a scene, I have directional light (settings posted below as an image), but the shadow appears to fall off outside of a certain area (see GIF), I’ve tried all sorts of things, moving the light, changing the angle of the light (it changes the angle of the shadow, but the ‘fall off’ stays in place).
I think I found the setting ! Project > Assets > Settings > URP-HighFidelity ?
I was hoping it would be possible for the object to always have a shadow, regardless of where it is in the scene . . . so is there any disadvantage to putting the Shadow Max distance setting to some crazy high value (like 20,000,000) ?