Hi,
The basic problem is that I want to set the rigidbody’s velocity be moving the direction that it is currently facing. Easier said than done. I looked in the Vector3 and Quaternion references but have not found any function that would allow me to do this. I have though I might use the Euler angles of the rotation and the magnitude of the velocity, be have not been able to find the formula to do this (basically cast a line with a distance in a certain direction, and find the end point). Any help would be greatly appreciated!
Connor