A Polycount question - a newb

I am exporting a mesh from LW.
I see a polycount of 8000 tris in LW.
After importing mesh to Unity, it shows in game view stats 1.7K triangels or even 34.4K. What causes this influx of polygons.

Is there another way to see accurate plycount per mesh inside Unity?

I haven’t tried LW, but have had similar issues with Max and Maya. First, are you sure that LW is showing the number of tri’s or quads? Second, are you getting the poly count in LW from a single mesh and then exporting multiple meshes in the same object? FWIW I usually go with the poly count in Unity as I believe I remember reading here i the forums that it’s usually a bit more accurate. I’ve been using this script:

http://www.unifycommunity.com/wiki/index.php?title=MeshInfo

Thank you for the link.
I am probably doing something wrong.
I copy and paste the script from the wiki page as instructed - but…nothing happen. So, what am I doing wrong,

“MeshInfo” is an editor script. Did you put it in a folder called “editor” in your assets folder?

oops!
Yes! It worked!
Thanx a lot… :smile: