I’m loosing my mind here. I need an object to be stuck in place, but be able to rotate on every axis. I also need it to slow down fast after being rotated.
So my object has a rigid body, and a hinge joint.
Gravity is off, and spring is disabled, but the object keeps slowly rotating to it’s original position. I suppose it’s center of mass is offset, but why does that matter without gravity?! And it doesn’t seem to have any drag no matter what I set the Drag and Angular Drag, on the rigidbody, to. Why?
So how do I create a very stiff hinge joint that doesn’t have a prefered rotation?