Hello! I make “Survival Shoter” by oficial Unity tutorial. In Unity 5.0 there are some differences in Animator controller with Unity 4.6 that I user earlier. More specifically, after making “PlayerMovement” script and starting the game only one animation - “Idle” is working. When I move my character he slides on the floor with animation “Idle”, but animation “Move” isn’t working during it. I suspect the problem is a little new animator controller. The code I use for “PlayerMovement” script is absolutely the same as in tutorial. But Animator controller has some differences that I don’t understand very well. I’ve highlighted them with red brush on the screenshot that I attached here. In Unity 4.6 was not green item “Empty” and, if I’m not mistaking, “Update Mode” and “Culing Mode” had different configurations. The code I do not attach because, as I said, it’s the same like here. Look please what’s wrong. Sory for question here, I couldn’t ask it in the Unity quetions, there is some trouble with tags and sory for my English, I’m from Ukraine.
So please don’t ban me!
I solved the problem. The transitions had a checkboxes “Exit time”, that must be off.