A problem with bullet speed on different computers.

I have a strange problem with the speed of projectiles shot by a weapon. On various operating systems and hardware configs the speed is different, however is doesn’t seem to have anything to do with the configuration, for example on core i7 3770k / 8GB RAM / GF 660Ti / SSD / Windows 7 64bit the speed is identical as on core i3 4000m / 4GB RAM / Intel HD 4600 / HDD / Ubuntu 14.04.1 64bit, but on some configs the bullets are a lot slower or even the speed of the projectiles varies (every fourth shot a faster bullet is spawned). I have no idea why is this happening, but I tried some advices I’ve found on this forums like multiplying by Time.deltaTime. It didn’t make a difference.
Does anyone know how to resolve this?

I’m providing some excerpts from my code below.

void Update () {
    	if (Input.GetButtonDown("Fire")) {
    		Shoot();
    	}
    }
    
void Shoot() {
    	Rigidbody newBullet = Instantiate(bulletPrefab, firePoint.position, firePoint.rotation) as Rigidbody;
    	newBullet.rigidbody.AddForce(Vector3.right.normalized * power * Time.deltaTime);
    	
    }

Remove Time.deltaTime from your AddForce equation - it makes no sense to include it there. (Why would the force at which a bullet is fired depend on how long it took to render the last frame?)