So I wrote a script to do some stuff with Unity Remote Config. And everything works fine in the editor. But when I try to build the game for android. I get an error saying that UnityLinker.exe didnt run properly. I narrowed the problem down to the script in which I handle some Unity Remote Stuff. And within that script I narrowed the problem even more down to these 2 lines:
ConfigManager.FetchConfigs<userAttributes, appAttributes>(new userAttributes(), new appAttributes()); ```
If I exclude these 2 lines from the script, everything builds fine.