Hello. I’m not sure if I came to the right topic, but I’d like to ask a question as I am creating a 3D isometric world with 2D sprites in Unity.
I am trying to create a turn-based battle system, but I don’t want the characters to sit still. I want them to move around, wait for their turn, then have them walk/run to their enemies to attack/cast magic at them.
One particular battle system in mind is similar of that of Grandia 1/2. (Link on “Grandia”)
My question is, how do I go around making them move while in combat, and make them stay there rather than returning to their default position? And sorry, another question, is it only possible with C#, or is this also possible with C++ when creating this system in Unity?
Sorry for bad English. Thank you for taking your time to reply to this post.