Hello everyone! In my project, I need to connect a windows forms app to a unity server to send commond. But I met following problems:
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I found that the network function in unity can not work here, so I chose .Net TcpClient/TcpServer. It worked, but when I loaded another scene, it stoped until I closed unity in task manager of windows. Do you met this situation before?If so, is it means that Using .Net Network function is not a good way for my program?
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Then I try to program with Socket. It worked fine when loading new scene. But I found after connecting with server, the windows forms app cannot send massage successfully. The code that receive data in unity was started in a new thread and run in when(true). Is it a right way to wait the data? or Is there any better way to do that?
Please give me some advice if it is convenint. I will post my code when I am in my work place. So happy to discuss with you about programming in Unity.
Thank you very much!