In most cellphone games, I found that they are all using “Box_Collider” to make each model’s colliders. And I searched a lot infos and asked a lot of people, they are all telling me “use Cube to make colliders”.But what if I have a Irregular polygon like a star shape? I have no idea how to make its collider by using some cubes.
I see that Unity has a “Mesh Collider” component, but I don’t know how much memory its gonna cost. because I really need to reduce the memory cost as possible as I can so that my game can run on an iPhone. so I am here asking for help…
thank you very much!