I’ve been working on a small FPS project and I’m trying to make it in Hybrid ECS to get used to DOTS for future projects.
I made bullets into entities, however I now need to detect collision between any bullet entity and my MonoBehaviour game object which has colliders attached. From what I’ve read, the physics for game objects and entities are provided by two different libraries, so I won’t be able to just use OnCollisionEnter in my MonoBehaviour script.
My question is, how are people detecting collision projectile entities and OOP game objects?