A question about collisions.

Hi, I am mainly programming orientated but recently I have ventured more into the art field to enhance my skill set. I hope someone can shed some light on this issue.

The issue:
Currently I have a shape with many different sides, bending and turning in all sorts of directions. The shape consists of more than 256 polygons, therefore I cannot use a mesh collider and have to use a primitive collider. I understand this much but what I am wondering is whether or not there is a simple way to add collisions to your more complex OBJ/FBX files rather than adding multiple box colliders to eventually form the full shape?

If anyone can shed any light on this for me I would be extremly grateful. I just don’t want to begin adding hundreds of box colliders if there is a simple way :slight_smile:

Thanks in advance!

I would sort of “trace” the complex object in a 3D program with a simple model and use that as your mesh collider. That’s what a lot of game companies do.