Hi, I am mainly programming orientated but recently I have ventured more into the art field to enhance my skill set. I hope someone can shed some light on this issue.
Currently I have a shape with many different sides, bending and turning in all sorts of directions. The shape consists of more than 256 polygons, therefore I cannot use a mesh collider and have to use a primitive collider. I understand this much but what I am wondering is whether or not there is a simple way to add collisions to your more complex OBJ/FBX files rather than adding multiple box colliders to eventually form the full shape?
If anyone can shed any light on this for me I would be extremly grateful. I just don’t want to begin adding hundreds of box colliders if there is a simple way
Thanks in advance!