A question about details in scene view.

I have just got Unity last week, and I have been playing around with it.
Two thing that I am terribly irritated about are:
-The detail I painted just magically disappears if I zoomed out too far.
-Some details I painted also magically disappear if I look from the top view.
And it only happens in Scene View :“(.
Please help me guys, I am being driven crazy about this :”(.
Screenshots:
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Zoomed in really near.
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A little bit further, and lost a little bit of detail.
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And even further, nothing is there :frowning:

2 Answers

2

They’re called ‘details’ because you’re only supposed to see them from close up! There should be a setting in the ‘cog’ menu called ‘detail distance’. If your detail objects are disappearing too soon, adjust this until it starts to look good. You should only be using detail objects for small rocks and flowers- huge formations like that you would be better served to implement like ‘trees’ (funny looking trees, but the terrain editor doesn’t know that). Or, better, you would just put them on your scene manually after getting the heightmap to look good in the terrain editor.

Thanks a lot. I did not expect to be answered so quick :).
Also, there is another problem with the terrain details.
So I painted this detail on the terrain, it was the grass detail. But if I rotate the view, I occasionally can’t see some part of the detail.
Can you help me with that?

You're welcome! This is what I do when I'm procrastinating. Is it culling the backfaces on your grass? It might be invisible from behind.