Hi;
When I exported a game in unity (for Windows Platform) the game is exported to a folder that contains the .exe file game and folder called (data). ok, so in the data folder I found many dll’s files plus other folders that contain several files like(unityengine.dll). :!: :idea:
that is fine, but I don’t want players of my game to know that I had used unity to create the game.
So how I can do that?
note: GameCore 2 engine exports the game without external dll’s, etc…
hi
sorry my friend but windows find libraries by their name and if you change the name of that library, windows could not find it and won’t be able to run the game.
if you don’t want your user to know about the engine you can not use any programming tools because even raw C++ code need to have vc???.dll and anyone knows that the program is written in C++
also other engines have these kind of libraries