A question about gravity

Hi there,

In my game my first person controller has zero gravity for the first portion of the game - However, after a specific part in the game I want gravity on the player to take place. Is there any way to implement this?

The Rigidbody component has a useGravity property. But this might not be compatible with CharacterController (or maybe you can use both, but I will recommend to use a Rigidbody only).

Anyway, changing the global value of the gravity is not a good idea (if you thought of this alternative).