Hi there,
In my game my first person controller has zero gravity for the first portion of the game - However, after a specific part in the game I want gravity on the player to take place. Is there any way to implement this?
Hi there,
In my game my first person controller has zero gravity for the first portion of the game - However, after a specific part in the game I want gravity on the player to take place. Is there any way to implement this?
The Rigidbody component has a useGravity property. But this might not be compatible with CharacterController (or maybe you can use both, but I will recommend to use a Rigidbody only).
Anyway, changing the global value of the gravity is not a good idea (if you thought of this alternative).