Hi . I am making a mixed reality game for quest 3. I am using mixed reality utility kit to get information about users room. what i want to do is I want to hide/remove/make transparent all real life walls or if possible a part of the walls to be able to see vr world in outside of user
s room trough the walls. I placed a transparent wall mesh in actual wall positions but I see actual walls trough transparent wall mesh instead of out site. I looking for a way ( any way) to make this happen. can anyone help me?
Maybe look into stencil rendering. Then you can make windows into another world
1 Like
I will do it. Thank you so much for your help.
Update: I did watch some tutorials for that, and tbh its a bit complicated for me. I hope there will be another way to be a bit more easy and also dont take so much performance.
Stencil doesn’t take up too much performance. I’ve done it in URP with way lower hardware than quest 2/3.
Otherwise you can just add geometry, but with stencil rendering it’s easy to mask 3D stuff
I guess stencil rendering is my only option.