In the example from the documentation, I see information about caching, but I can’t figure it out - does this only apply to data called through RemoteConfigSettings.AssignSettingsGetAsync (and with Remote Config in general)?
If in a class similar to QuestService, I just create a variable with a different kind of data (for example, some integer to store the last ID this player voted recently for to compare - and this is not “Remote Сonfig” data), is there a chance that the value of this variable will be preserved upon the next function call from the client side? If yes, how long does this work? Thank you.