A really, really special uLink indie offer.

It is time to dust off that Star Trek uniform of yours that has been lying around in the drawer for much too long. Because it is time to write a new chapter in the future of online game development. Together.

I’ve got so much to tell you but I will let you discover the beef of it yourselves - we have made a lot of changes. The first I would like to let you know about is that we have done some name changes and we are now called MuchDifferent, and that UnityPark has become a product suite under our game technology branch. We are still the same people, though we have had some reinforcements within our ranks. I have named a few in a blog post but let’s get to what is really important - the amazing things we have made for indie developers and professionals alike - a new, never before seen set of tools for online game development!

When we announced uLink earlier this year, we (together with this community) showed that it was possible to make a single-player game into multiplayer within minutes, without even having to write a line of code. Since then, Moria has shown that one person with no previous experience can make a remarkable MMO using our network technology in just a few months. And we have not settled with that but have released a steady stream of improvements, that have made us more confident that we have set a new landmark when it comes to networking for games.

We have just recently released uLink 1.2 which we have chosen to name Zelda. You can see all the new features and improvements here.

But now uLink has got company by a set of equally well-designed and executed components that together form the UnityPark Suite - an entire back-end system for any kind of online game.

We have mapped out the different architectures here for you to take a look at.

And with the Unite conference, our new name and our new products just around the corner, we thought it would be a great idea to celebrate this by giving away a special offer for all the indies out there. The offer is only available for 30 days, starting from Unite, the 28th of September.

During this period companies that have a turnover of < 100 000 € can get a uLink licence for 500 €. But we have also sweetened this deal by including every piece of our UnityPark technology for free, with the exception of PikkoServer. This, my friends, will get your game online in warp drive.

You can read more about this special offer on our brand new homepage.

(Sadly, we will not have time to answer that many questions right now since we are attending the Unite conference this week. Though there are quite a few people here in the forum that might be able to help out. So, ask away, and if not, we will be back pretty soon.)

OMG this is awesome news!!! I totally regret missing the other deal you guys had for indies. I will definitely be getting this!!!

Wait do you guys have any videos or demos of the other products? I’m interested in seeing uGame DB.

Cool features!

Nice

Oh, the server management thing:)

http://muchdifferent.com/index.php?page=game-unitypark-products-ulobby

!!!

And a voice chat! =D

Thanks kheng! And I am sorry that you had to wait so long for the chance to get your hands on an indie licence.

We do not have any videos other than the ones we have listed here:
http://www.developer.unitypark3d.com/videos/

…yet. I’d love to show you what it looks like but it will have to wait a month or so since we are still adding features.

Very cool news actually :slight_smile:

i have a question,does the indie license cover:

uLink 1.2 Zelda

  • uLobby
  • uGame DB
  • uStream
  • uZone

or just uLink?

I just ordered it, where do I get the other products? And do you have the project up of angry bots so I can download it.

Hi Christian, do the new license pack offer applies to already sold indie license (like mine) or do I need to place another order ?

Hi guys!

Thank you for the questions! You who already have bought an indie licence will get the suite upgrade too with no extra costs. This does however not apply to people that have got uLink as a giveaway (sorry). If you buy a new indie licence, you will get uLink 1.2 Zelda right away and uLobby, uGame DB, uStream and uZone at the first day of next year.

I hope that this helped to answer your questions. :slight_smile:

Thank you!

We have not made the code for angry bots available since we made it so fast (in just a day) that we are not that proud of the code. You will have the rest of the UnityPark Suite products at the first of January, 2012 when we have the documentation and everything set.

Awesome deal guys, I’m evaluating your software as we speak :slight_smile:

Just a clarification - my understanding of the wording is that we get ulink immediately and the rest of the stuff when it’s released (minus pikko)? I’m pretty sure that’s what your saying - but cannot have any doubt.

Thanks!

I’m extremely glad to hear that, Christian. On a side note let me say that uLink is extremely powerful and really easy to manage. I’m developing a multiplayer FPS and setting up an authoritative server solution (migrating from a p2p design) took me only a couple of days. Whilst I’m everything than a fanboy my strong advice is to give it a test; I’m sure you won’t be disappointed.

I have just purchased a license to try it out, unfortunately it has to wait until I get my current project finished :slight_smile:

And thank you! You are correct in that you get uLink immediately and the rest of the suite products included in this deal at the first day of January. But already you can try out uCollab as it will save you a lot of time evaluating and debugging. And yes, take a close look at uTsung as it allow you to keep track of performance and give you an invaluable understanding of your code. Just follow this link to try uTsung out today!

I noticed somewhere (I can’t remember where) that someone mentioned that when the 30 day trial is up, you continue to have no technical restrictions… is that true?

Thanks for the clarification :slight_smile:
And fully understand that, nothing to be sorry about, as you need to pay your coffee too :wink:

Dear legend411,

It is true. We have ourselves mentioned this at a number of places and one of them is here at our homepage.

Normally, it can be time consuming to evaluate a network solution but we have done our best with providing tools and documentation in order to make this as fast and as fun as possible. Still, if it for some reason would take more time than a couple of weeks (we know people that have replaced months of network code in Photon with uLink in less than two weeks time) - we don’t want to make any additional trouble for them with technical restrictions. They can therefore safely continue with their project beyond the official trail period.

This looks really interesting. As a fairly new Unity Indie developer and completely new to multiplayer game concepts, what would you say is the best way to learn how to use uLink? I have a fairly complete single player game but have no idea how to convert it to a multiplayer game. Should I go through the tutorials such as the Snowball one that comes with the download or are there some good tutorial videos?