A Rhythm Game

So I was coding a midi file syncing system for fun and happened to be listening to deadmau5 and got carried away so this little game was born :roll_eyes:

And at the same time I noticed adobe has added the gamepad api for desktops promised since like 2 years, so I tweaked it to run in Flash, and implemented it into the game.

The toughest challenge was working around flash’s limitations and the sound delay when pausing and resuming in Flash causing troubles.

The game supports xbox 360 conrollers, and the xbox 360 guitar hero controller as I happened to have one.

You can try what’s done so far here
or just watch a video

The sound track is All I had which is probably never going to be released.

pretty cool man! Good job. Its amazing when you work on something and it turns into something you were not expecting to make at all.

Indeed! thanks

It’s pretty fun. Also that projection look really good.

Very good work!

Good work! I’m trying to do my own rhythm game at the moment and I have a metronome playing with key press to compare accuracy of ‘beat’ vs key press. However, I’m using a coroutine but also compensating for lag in frames by comparing nextTime with my expected interval (so it’s always compensating for lag).

At the moment this seems ok but I’m not sure if using a coroutine is the best way of doing it. Would you happen to have any advice on what to use or where to look please?