A shadow / Masking / Renderer question

I have a question that I wonder if is possible to do using Unity and shaders.

I have 3 planes, a base plane, a mid level plane and a shadow plane. I want the shadow plane to only show on the middle plane, and not on the base one.

I have attached a picture illustrating the desired result.

Is there a way to do this? I am hoping to keep performance as fast as possible.

339065--11872--$shadow_192.jpg

Yeah, that’s pretty easy. Just apply different layers to your different planes, then, in the shadow projector, select the planes you’d like the shadow to hit, and you’ll get exactly the result you describe.

:slight_smile:

That requires a blob projector then I assume?