Hi everyone, It’s been about 9 years since I originally started development on this. I have been through many iterations, loss of interest and loss of source code. I have started work on this once again and have not stopped. I’ve been working on this for roughly 6 months now and would like to give a preview. Please Like, Follow, and Share the facebook page. Thanks!
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09.04.19
There are more recent changes, but these are the videos currently available.
Thanks for your time!
—Updated March 31 2010—
Hello again everyone! Just wanted to post a little update letting the wonderful unity3d community see whats going on with this game!
So what I’ve added is:
-Menus
-Ugly title screen
-A new tool, Hammer
-Build Mode, and construction!
-some more models!
Anyways, heres some videos of the result. As always lemme know what you guys think and thanks for the feedback!
youtube]2HF95um1g28
If you have a Youtube account, be a pal and subscribe :).
I though would cut out the WASD movement and instead use click movement as it is more userfriendly especially with something grid based etc
I would back it up by the A* Pathing from Aron Granberg ( here ) to allow dynamic changes / obstacles in the world.
by the way: it has a bug if you throw seeds on an already growing field it still costs energy
DavidB - Right now the players challenge is unclear to me, I’m thinking of adding some sort of networking, although it will be small because its unity. having a small number of friends connect to a world shaped upon how the player plays is always a fun concept ^.^, But yes products will be able to be sold, and animals harvested for produce.
Dreamora - I like the idea with the click movement, although I think keyboard movement seems more fit for what I plan on adding later on in development >.<. Horse Races, and hunting, etc. I personally don’t prefer click for action type events, but I could always add both for the players convenience!
Also, Yeah your suppose to lose energy either way! ^_^.
Sorry for the long post! Time to go add some more stuff! Thanks for the support!
Hello again everyone! Day 3 has passed and I’m back with an update!
The next update wont come for awhile since my next objective is to jam pack this with content! But, Here is the farming system up and 100% operational!
Some things have changed since the last post. Here are the new controls:
asdw - Move
Click/F - Use Tool/Item
Q Z - Tool+/Tool-
I - Inventory - Not In Use Yet.
E - Pickup/Drop
If you haven’t figured it out yourself, what ya do is… Dig some dirt, goto the hole while holding a seed bag and press the action button (click or f) and ta-da! Tomatoes grow in 3 days, harvest with E. (Big green ball is for fun!)
Hello Everyone! Not sure if anyone is following this post or game, but! I’m going to post an update anyways! :P.
So far its been a week or so since I last posted an update, the farming system is coming along Great, and I’d like to share it with everyone! Some people have not been able to understand whats happening so i’m going to explain, You can only dig in the garden area! as well as plant there, to plant somthing you pickup a seed bag, then goto the spot to plant it and press F (Use Item, make sure you dig the dirt there first.)