A Simple Question About Game Size .........

I developed a game now available on the play store…

But its size is 15 Mb. Which is not too large but if I take a look on the size of the following game. It is only of 2.7 Mb.

Such a huge difference in size in noticeable. I also observed that even by adding a single scene having a single scene apk size is minimum 11 Mb. I changed ARM 7 too.

May be Unity will be including its own player etc. My question is not how to reduce the game size but is how can I make games of smaller size like above given game. Which game engine should I use or What would have been used in this game development. Thanks to all…

You don't want to set them - you want to read them and then resize whatever container you're using to fit the text. Say you want to have a lot wider margins than what the Content Size Fitter gives you. Then you could reference the preferredWidth of your text object, and set the container to have that width pluss your custom margins. You could probably fix that by adding invisible panels on both sides of the text - this is just a different way of doing the same thing.

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When you make a game with Unity, you have to ship the Unity engine with your game, and that’s about 10 MB or so of code and data. You’ll see the same kind of thing with any other engine, too. If you want to make games smaller than that, you’ll need to write them directly in a language like Java, ObjC, C++, etc.

Thanks For Replying..... you said that.. " you'll need to write them directly in a language like Java, ObjC, C++, etc. " How can I do so..... or do you mean that I will have to make the by android studio or Eclipse or adt etc.

Yes. You basically have to program your own game engine.