I am testing the Level1 of my game developed in Unity and converted to Xcode. I ran the Xcode and it works good.
I selected to play the Game in the real iPad (not the Simulator) and while the iPad an my Mac are connected the Game works great but if I disconnect both I can not running the Game in my iPad.
My question:
Is this the way like this thing works (the iPad and the Mac attached to play the game in the Ipad) or I missed something. BTW, I downloaded and installed the World Wide Certificate, the Developer Certificate, the Provisioning Cerificate, and the KeyChain Certificate (something.cer).
Is it just when you disconnect the app stops, or it will not launch at all if you’re not connected to the USB port? I haven’t tried an iPad, but it’s just a big ipod and on the ipod you can definately launch and play an app you’ve deployed to the device without the USB connection. It will however crash if you do Build and Run then disconnect. In that case you can click the icon to once again launch the app.
I suspect that you have an unhandled error that isn’t coming up when you are tethered, but running alone creates enough of a difference to trigger the failure. Maybe some more details about your project and where it is crashing could help.