A single else statement for multiple if statements

Ok, I don’t know if this is possible or not, and if this question has already been asked and answered, please link me to it cause I can’t find it.

I want to make a single else statement to take the place of all these else statements

	if(Vector3.Dot((playerObj.transform.position - transform.position).normalized, transform.TransformDirection(Vector3.forward)) > 0)
	{
		if(Mathf.Abs(playerObj.transform.position.x - transform.position.x) < awareDistStand)
		{
			if(playerObj.transform.position.y - transform.position.y < awareHeight)
			{
				var hitInfo : RaycastHit;
				Debug.DrawRay(eyes.transform.position, transform.forward, Color.red, .1);
				if(Physics.Raycast(eyes.transform.position, transform.forward, hitInfo, awareDistStand, layerMask))
				{
					if(hitInfo.collider.tag == "Player")
					{
						see = true;
					}
					else
						see = false;
				}
				else
					see = false;
			}
			else
				see = false;
		}
		else
			see = false;
	}
	else
		see = false;

As you can tell, it would make the code much more elegant.

Thanks for the help!

No need for any else statements; just set “see” to false at the top of your code.

I don’t know how the logic around this code is implemented, but if you set “see” variable to false before the if statements, you should be able to avoid all of the else statements.
This way “see” remains false if none of the conditions are met, and gets “true” when the innermost logic returns true.
Though again I will say that I do not know the rest of the logic so it might need to be implemented in a different way

see = false;

if(Vector3.Dot((playerObj.transform.position - transform.position).normalized, transform.TransformDirection(Vector3.forward)) > 0)
    {
       if(Mathf.Abs(playerObj.transform.position.x - transform.position.x) < awareDistStand)
       {
         if(playerObj.transform.position.y - transform.position.y < awareHeight)
         {
          var hitInfo : RaycastHit;
          Debug.DrawRay(eyes.transform.position, transform.forward, Color.red, .1);
          if(Physics.Raycast(eyes.transform.position, transform.forward, hitInfo, awareDistStand, layerMask))
          {
              if(hitInfo.collider.tag == "Player")
              {
                 see = true;
              }
             
           }
          
         }
         
       }
     
    }