This might be over my head, but I am trying to have the character (a sphere) climb up a slope, but if the player isnt trying to roll up the slope then it begins to slide down. I am currently using the character motor script to enable the sliding, but the problem is that to enable the sliding you have to use slope limit on the character controller, which makes the slope unclimbable. Any suggestions? I am very new to this.
I suppose you could use physics and forces to control the player rather than the regular controller. It might be better suited for a ball type rolling character. It would, along with gravity, do what you’re wanting I’m sure.