Hi,
i’ve posted this a decade ago ( Terrain - Bad Subdivision ), but the terrain still hasn’t changed in that regard, so i’m posting this again, as it still is very much the same issue:
The issue:
The built-in terrain uses the simplest repeating pattern for constructing triangles, which creates shading issues on edges and movement artifacts when traversing those bumps with no way to easily get rid of them (smoothing away one triangle raises another). The only way to work around this currently, is to use very high resolution terrain and with forcibly oversmoothed edges.
(current terrain, smooth in one direction)
(current terrain, jagged edges in the other direction)
The solution:
Interestingly a single, probably even small change can fix this, just alternating the direction when constructing the triangles (flipping every odd quad).
This means it’s not a breaking change and doesn’t introduce platform dependent features or anything else that could be considered a blocker as far as i can see.
But it would finally make the terrain smoothable in both directions.
To the Unity terrain/worldbuilding team: please consider implementing this improvement.
Here are a some screenshots from the old thread for an easier overview of the issue: