WOW :shock:
That platformer tut looks amazing. I hope my family wasn’t expecting to see me over the holidays. Now if my game sucks, I only have myself to blame. You’ve given me the tools and the know-how. NO engine can compete with these docs, and I’m glad you guys realize the importance of them. Congrats!
Fantastic stuff! I love the gem shader…just a little thing: the example scene has missing mesh renderers and colliders for the purple and turquoise diamonds, but you can add them yourself from the source meshes (I used Cube_001 and Sphere).
I think that’s because in germany we’ve 0 casualites due o this, as far as i know. I think i rather meet the Yeti in the alps instead of a shark. Beside of this Spielberg obviously is to blame for…
Man, I have been jonesing for new tuts. I’m hoping all the bugs in the FPS tutorial are worked out. I have been stumped in the 3rd FPS Tut. After you add the robot, it is never visible in the game view. You can see it moving around as a wire frame ball in the scene views during game play, but it never becomes visible in the game view. I know the tut was very old and perhaps this was an an compatibility between the tut files and Unity 2.0. But for a non-scripter noob like me, that has completely halted my learning process. Downloading the new files now and hoping something has changed!
Thanks for all the hard work to get these out for the holiday season OOTE/Unity Tech.!