A small problem with rotating object at mouse position

Hello. I want to rotate and schoot a bullet on mouse position. Thats my script so far:

 if (Input.GetButtonDown("Fire1"))
        {
                clickPos = -Vector3.one;
                Vector3 punktA = new Vector3(1, 2, 0);
                Vector3 punktB = new Vector3(2, 1, 0);
                Vector3 punktC = new Vector3(3, 3, 0);
                Plane plane = new Plane(punktA, punktB, punktC);
                Ray ray = cam.ScreenPointToRay(Input.mousePosition);
                float DistanceToPlane;
                if (plane.Raycast(ray, out DistanceToPlane))
                {
                    clickPos = ray.GetPoint(DistanceToPlane);
                }
                Vector3 finalClickPos = new Vector3(clickPos.x, clickPos.y, 1);
                Instantiate(bullet, transform.position, Quaternion.LookRotation (finalClickPos));

        }

The problem is that this script rotates bullet on opposite direction (when i click upper left it rotates towards upper right). How can i fix it? thanks

Try instantiating the object with no rotation. Assign the object to a new variable name it whatever you want. Then call whatEverYouWant.transform.LookAt(finalClickPos); .