Ever since upgrading to Unity 2022.3.4f1, the mesh slot in MeshFilter became not working.
The selection panel will not show any mesh, and any previously set values will be prompted “Type Mismatch”;
though the rendering and other stuffs are all fine, it’s impossible to manually assign any mesh to any mesh filter.
I’ve named the issue but Unity staffs told me it’s been staged as duplicated, there was some dude pointing this out back in March, but still it doesn’t seem to be getting fixed by any soon.
Anyways, I found out that if you write a custom editor script for MeshFilter which does absolutely nothing, like this:
using UnityEngine;
using UnityEditor;
[CustomEditor(typeof(MeshFilter))]
public class MeshFilterEditor : Editor {
public override void OnInspectorGUI() {
base.OnInspectorGUI();
}
}
Thanks for replying, I did got this reply via email, though for some reason I can neither vote nor reply on the issue. There is also absolutely no progress I can see.
I should have mentioned, I tried to login but it seems the logged-in state is somehow buggy, every half minutes or so I’m redirected to the unity home page & lose my logged-in state. There might be some problems with VPNs (I’m in China so…)
Maybe our CQA team will be able to find something in your logs that could help out with the issue, also don’t forget to link this forum thread in the report when you do so.