Hello. For a 2D game scrolling background, I use a quad with a texture. The texture image is exactly 2048x512. For some reason when the texture is applied to the quad, there is very thin line that I can’t get rid off no matter what! Here are the relevant screenshots, but please feel free to request more details if necessary.
Seems like the UVs are a little wrong and that line is the bottom of the texture. Try changing the UV offset of the material by very very little.
I have the same issue with my transparent quad and in my case the UV-s are correct. Texure aniso is set to 2 (the artifact does not go away from higher aniso).
Only visible at low view angles.
Any suggestions?
(the quad is rotating, so it’s clearly bothering, visible even from a distance)
This is caused because of wrap mode Repeat, it is used to tiling. To fix it use wrap mode Clamp instead.