How would I script a turn based battle system in unity? Everyone seems to use javascript(also called unityscript) and unfortunatley i use C sharp and am not sure how to go about it…
How is using C# unfortunate? Nearly everything can be scripted in both languages, requiring only a change in syntax. Is your game multiplayer or singleplayer? The most general advice I can give you with what I know is to look into boolean’s to decide whether it’s the player’s turn or not, and enable/ disable options based on that.
Thanks… that tottaly cleared up the storm in my head