I am trying to interface with some game elements developed inside Unity, but I am not myself trying to create a game. Is there a place I can quickly learn about the high-level architecture of Unity and how it understands and represents game quantities? The tutorials I’ve found so far focus on the actual development of games, which is understandable but not exactly what I’m looking for…
Try… the Unity script reference. You seem to be a coder, so maybe it’d be of more use to you than it would be to most of the folks those tutorials you’ve found are aimed at.
@AlexFlint Take a look at the Unity Manual, its broken down very nicely and gives an overview of HOW most things work inside unity3d. I think this is what you were looking for. The scripting ref is a great place to learn the coding, for general overview info this would be the place to start.
I had always wanted something like this but had to read the docs like everyone else, so I put together something for this.
You can check it out here! https://blog.betawave.io/a-software-engineers-guide-to-unity-and-ar-vr-development-part-1-c20ce973bf8e
FWIW I also ended up writing a series for Unity for Software Engineer. The first installment covers the basic concepts you need to just get started.
It’s worth noting that Unity does offer a short page for experienced programmers, but it doesn’t go deep or give you follow-up links.