In one of the scenes in my game, its as if time is running faster (animations, particle system, etc. are all far faster that they should be). There is nothing in that scene that messes with the time scale, and if I go to another scene, the game is back to normal. This scene will also slow down to normal speed for a second or two at seemingly random points. Any ideas?
are you 100% sure that nothing is messing with the timescale? Try to do a search on “timescale” over your project and see if you find something.
Normally it would suggest that you’re not coding your game to be frame-rate independent by using the time delta in your calculations, but that shouldn’t be the case if we’re just talking about animation speeds. If you are positive that it’s not just a subjective impression and something is really going on, some more details about your scene would help.