A Virtual Museum

http://www.waldenfels.at/galerie.html
(click in the pict)
This is the latest project we made.It doesnt contain a
lot of programing but I think it is quite funny to walk through. The jump is as allways quite exagerated but then that gives you kind of a spiderman feeling.
On my MacBook Pro it runs great but on my titanium…
Any Ideas how to make a faster version? I have changed the textures sizes from 1024 to 256 and kicked the trees but but that doesnt help a lot:
http://www.waldenfels.at/galerie/ganzklein.html

Cool! Really neat architecture. Baked shadows too!

Nice environment with an interesting ambiance!

To boost performance, you might try combining meshes that share materials and making texture sheets. Have you seen this link?

http://unity3d.com/Documentation/Manual/Optimizing%20Graphics%20Performance.html

I find getting the frame-rate up is not always predictable and sometimes optimization results are confusing (an optimization works once but not twice) so you may need to do some trial and error to know what is causing slow-downs, but the tips are a good start. Here’s another post where we’re trying to isolate what works under which conditions:

http://forum.unity3d.com/viewtopic.php?t=3720

good luck! :slight_smile:

Thats very beutiful! I like the stairs and random balls laying around a lot. I am getting a lot of lag too, although I can’t see what would be causing it. How many objects are you using? How many textures? Are you using seperate lightmaps and textures or are you using textures with lightmaps baked in? I think Lightmap + texture is faster because you can reuse the non - lightmap textures all over your model and the light maps don’t have to be high res at all.

I just updated my webplayer to 1.6, but it won’t play…

Nevermind… I just loaded really slow for some reason.

Very fantastic… makes me want to do this with my own artwork… hmmmmmm.

How big is this player? I let it load for what seemed like forever and the status bar didn’t seem to move.

I had to click in my browser window outside of the unity player area continually in order to see it load

looks cool - it runs fairly well on my intel imac. you might want to smooth out the stair collider (so its just an invisible ramp) or something - going up it was very choppy disorientating.

Ahh… that worked for me also. Maybe a bug in the Unity Web Player?

O.K. There is a new version for slower computers:
http://www.waldenfels.at/galerie/museum02/museum02.html
What has changed:
In the first file we had three big point lights for the whole scene like we would do in a 3d program. The we had a spotlight for every picture. I kicked ALL the lights out and changed all the textures to self-illumination/glossy. Texture Sizes are the same.
That changeed the performance a lot.The file is 23mb.
I have read the posted links and I guess by combining textures I could downsize the file more.
The file under:
http://www.waldenfels.at/galerie/museum02/ganzklein.html
is about 4,5mb because I changed all the textures to 256pix but that didnt change the performance a lot.