A way to know the size of a certain font character

I would like to identify the excat width or height of certain characters of certain font type, during run time.
Is such a thing possible?

Each letter in a Text Mesh font can be a different width. You could examine the TextMesh Bounds to get its total width tho.

Perhaps by using:

Vector2 vSize = YourSkin.GetStyle(“label”).CalcSize(new GUIContent(“A”));

It might require a skin without other graphical elements, paddding/margins etc to properly work though.

Thanks buddy.
This will help me solve my issue!