I would like to identify the excat width or height of certain characters of certain font type, during run time.
Is such a thing possible?
Each letter in a Text Mesh font can be a different width. You could examine the TextMesh Bounds to get its total width tho.
Perhaps by using:
Vector2 vSize = YourSkin.GetStyle(“label”).CalcSize(new GUIContent(“A”));
It might require a skin without other graphical elements, paddding/margins etc to properly work though.
Thanks buddy.
This will help me solve my issue!