Well the question is as the title says
Is there a way i dont know to set the stencil buffer via the shader graph?
Not yet
What about now ?
How about now?
Are there new News or solution for this?
I would also like to know when this feature is coming
How about now? It’s 2021,still can’t use stencil buffer?
want
Generally you can set stencil overrides using RenderObjects in urp.
Unfortunately there is no use of that for me. If I were using just Pass or Comp that would work. But I need PassFront, PassBack, CompFront, CompBack and RenderObjects have no these face selection options.
2022 … is this possible yet?
And a few months later… ??
still want
Maybe I’m stupid, but is this really that hard for Unity to implement? like making a new … node that generates a … block of code? please correct me if I’m wrong…
I could probably use this as well. Trying to use the stencil buffer to do some masking. Trying to use the base mesh to mask a submesh and this came up as a possible solution.
Could this be done with a custom function in Shader Graph?
This is just unbelievable that something trivial like that is not implemented yet. That’s the only reason why I keep using Amplify Shader Editor.
yes it can be done since 2 years ago.
How?
implement native plug-in. lol
I have not idea what are you talking about