A way to turn texture into geometry in unity?

Is there a way turn any texture into geometry in unity?

It’s a very vague question, but it can be answered with “yes”. The Unity Terrain system uses a heightmap (taking the brightnes value of each pixel of an image) to define the height of each spot on the terrain that correspond to the pixel. So, heightmaps are one thing that deal with image-based geometry.

I actually found the “Ucla Mesh Creator” It does exactly what I need.

Thank you all for your feedback.