
look straight, it’s ok.
[54755-捕获1.png|54755]
but from side, the green color is weird.
And the mesh’s texture is ![]()
I packed two textures into one texture by using Texture2D.PackTextures(). It seems the uv overlap, but how come?
I solved it. by changing rendering-path to Deferred in PlayerSettings.
Anyone knows why?