Having an issue here regards AA, please check this image below, top image my artwork, bottom image is LerpzLives with texture removed, now look at the difference with the aa smoothing, top image looks rough, settings are set the same in project settings/aa, both set at fantastic
If you’re using some of the full screen image effects in Pro, you’ll find that they defeat antialiasing as described in this thread. Maybe that’s the problem.
MrSweet, from what I see in your top image : you are using a glass refraction shader (Stained BumpDistort) on a glass panel. This is what disables AA. I am facing the same problem these days on an architectural project - together with the impossibility to see a refracting material through another refracting material. Truely, if these limitations are solved one day, Unity scenes will make a jump in terms of realism. I’ve read somewhere that it should be easier to fix such problems for Direct3D than OpenGL, so maybe we can hope for a few extra Windows options in the quality settings, as a start…