Constructive Criticism Welcomed (and needed)!
Anyone have any thoughts on my game’s “Home base/safe area?” Disregard bugs and the lack of audio for now, what is bad about it? Anything that doesn’t fit or looks ugly in comparison to the rest of it? How does the text look? Animations? Character models? Be honest! And thank you for the feedback in advance!
Can’t tell with the 5fps. Texturing is poor around 40 seconds, 5fps, too much bloom and gosh that 5fps.
Bit too much bloom, but the lighting looks fantastic. Exactly how a bright sunny day should look out there.
Thank you! The bloom is a bit high, and the FPS is due to the screen recording software, the game runs at a solid 40fps on a decent computer. I just don’t want to pay for FRAPs haha. How about the interiors?
The exterior environment’s lighting, texturing, and models are jaw-dropping. My critique would be that the character doesn’t seem to be lit the same way as the environment – he seems a lot darker than the surrounding environment – and thus looks out of place. Also, although decent, the interior environment looks lackluster compared to the amazing exterior. All in all though it looks like it’s coming along really well, keep it up.
Thank you!
The game itself looks fine, there is nothing wrong with it so Kudos. Then you had to market it as a AAA game Oh oh…
This is not just miles but light years away from AAA, firstly change all the post FX, improve your shaders and textures they need a lot of work. The general lighting and shadows is pretty poor…
To get it AAA the whole thing needs an overhaul, it might be best showing a preview when Unity 5 is out with Enlighten and PBR workflow. I recon for this type of game Quixel Megascans would be a good way for you to go.
Quixel Megascans will help you get a better result:
Megascans + the new DDO, my body is ready.
Try out Open Broadcaster Software for recording. It should perform better at recording than whatever is going on here
Wait…what is the dude shooting with near the end? It doesn’t really look like a pistol…and why would he shoot it with one hand?
I’m perplexed…parts of this look nice…the outdoor area right from the start isn’t half bad…but then the interiors/walls of those buildings look a bit rough. I agree it looks over bright…the ground shouldn’t be glowing white like that, even with the sun beaming directly down at the ground.
And…why do you play cards? I guess I could see how it might be some sort of diversion…but why would there be a ‘casino’ in a hut in a afghan village type place?
Here it goes:
- work a bit more on the lighting and camera effects
- be consistent. When you enter the casino you have a fixed camera. When you enter another building you still have the default 3rd person camera. Players appreciate consistency. Considering the problems you face with the wall clipping you either force the TP camera to not go through walls or you implement the fixed camera everywhere.
- it’s interesting what you are trying to do with the 3d text over the buildings, but sometimes it’s too much. Maybe you should add an effect over the text. Something like in the assassin creed games with the blinking pixelated text.
- animations looked good overall and were diverse except for the shooting animation which made me wander what was going on there. The main character looked like he was handicapped or something.
- what happened to your other game? Don’t divide your efforts as you will end up not finishing any of the projects.
Regards
looks good but I wouldn’t advertise it as AAA, you are just opening floodgates for criticism
I wouldn’t worry much about stuff like casinos and minigames until you have core gameplay working and can show real combat.
How did you get the outside areas to look so nice! Good job!
Man you did a good job of making the Manufactura K4 assets look good!
So you just used this asset and decided to put it on the forums when its not even your content? Looks like you just loaded the demo scene and made a video.
Why are people so negative about using asset store content? Manufactura K4 is a professional studio, with more experience than most people in creating environments, why not use it as a base to build a game upon?
On topic though, use OBS for recording, if you have a compatible CPU you can use QuickSync with it as well, which will let you record 1080 with ~2% CPU usage.