AAB how to check what assets are in the base module

Hello,

We are currently making builds for Android (AAB) with split binaries using PAD to do On-Demand delivery of some assets.
Recently we moved quite a few assets to be on-demand but our install-time size did not reduce in proportion to how much bigger on-demand packages increased.

Can someone help me with checking what assets are packed in the “base” module for install-time?
I suspect we have asset duplicates there, but at this point I was unable to somehow view the contents to see what assets are included.

Tried AAB decontruction, etc… but that doesn’t yield any specific assets, just some packed files as you can see on the image

Thank you for any help.

Hi,
Here you can find information about how Unity automatically generates asset pack files. Please note that automatically generated asset packs are always “install-time”, so using these packs doesn’t decrease initial download size.