After converting a few MeshFilter and MeshCollider references for mobile in the Paint Vertices example (Unity Procedural Examples), I tried publishing to Android but I receive the following error:
AAPT Failed! Found 0 custom asset files in raw Assert in file: ... E:/BuildAgent/work/(uuid of some sort)/Editor/Mono/PostprocessBuildPlayer.cs at line: 1693
Any idea what's wrong, or how to fix this?