AAPT Failed! 0 custom asset files in raw for Procedural Examples Paint Vertices to Android

After converting a few MeshFilter and MeshCollider references for mobile in the Paint Vertices example (Unity Procedural Examples), I tried publishing to Android but I receive the following error:

AAPT Failed!
Found 0 custom asset files in raw 

Assert in file: ... E:/BuildAgent/work/(uuid of some sort)/Editor/Mono/PostprocessBuildPlayer.cs at line: 1693

Any idea what's wrong, or how to fix this?

Either your have no scenes in your build, or there is some broken logic that it requires some special assets in the build.

This happened to me when i had the StreamingAssets folder in the Asset folder without any streaming assets in StreamingAssets. It happened when i removed the movies i had in there.