ABILITY CREATION SPECULAR,OCCLUSION DISPLAYSMENT MAP TEXTURE &TRIM IN REALTIME INTO INSPECTOR.

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Ability to create specula mpas, occlusion and displaysment texture and trim them in realtime inside the texture Inspector. Integration of CreazyBump or better similar software if there it is for a faster and more accurate visual workflow.

My Workflow is slow. Actually is a bit difficult to improve textures on the fly in __real-time__. I wish that Unity make the bump, occlusion, displacement and specual textures. And recommend to improve the work flow creation of specific textures editor directly in the inspector. For this I purchase a lot of assets but the workflow is long including good job B2M3. Let me suggest to integrate Ryan Clark CrazyBump Software into the inspector of Unity so we can make and trim the textures in real-time with that grate product __**or else**__. Looking Unity5 final product I think it will be a nice jump, in armory with other visual content , Physical shaders and the grate visual improvement of Unity5.

With alittle bit of coding, currently you can do all those stuff yourself right now.
But i agree that unity lacks some 2d texture operations that should come packed, i like imageMagick.

I’m not an expert;
double-check: Do you think is only alittle bit of coding?
All this software a big in size.

What crazy bump does is, take your original texture;
*turn it to grayscale and there is your specular map.
*turn it to grayscale again and there is your occulusion map with some variable to control brightness.
*turn it to grayscale and calculate normals based on intensity and there is your normal map.
These are all fake and approximated textures, to calculate the real data you need a high resolution mesh in the final form and calculate the above from that except specular, specularity is how shiny your material is and its up to you how to decide where it shines.
It is big file not because of these tiny functions, but because it also provides a gui and rendering environment.

You are right!
I wish this tool in the inspector. I’m not able to make this code for the asset store. But probably can have good sells!

Check my TOZ Noise package, it is something different than what you want in principle(it is used for generating images on the fly) but it also has functions to generate normal maps, lightmaps, diffuse maps and any other map you want.
You can combine noise and pre-made textures as well.