Dear Unity Development Team,
I am writing to request a feature that would significantly improve the workflow for many Unity developers, myself included.
The Challenge:
During development, it is common to have scripts that are experimental, outdated, or temporarily erroneous. Currently, there is no straightforward way to exclude an individual script from being compiled without resorting to renaming, moving, or other workarounds. These workarounds can lead to confusion, disrupt the organization of the project, or even risk data loss if not handled carefully.
Proposed Feature:
I propose adding an option within the Unity Editor to disable the compilation of specific .cs files. This would allow developers to “toggle off” individual scripts, preventing them from being compiled and excluding them from build errors, all without changing their location, name, or contents.
Why This Matters:
- Flexibility: Developers can work on experimental features or temporarily broken code without affecting the rest of the project.
- Efficiency: By isolating errors to specific scripts, the build process becomes cleaner, and troubleshooting becomes more focused.
- Organizational Integrity: The current workarounds involve moving or renaming files, disrupting the logical structure of the project. A native toggle would preserve the project’s organization.
- Accessibility: This feature would lower the barrier of entry for new developers, providing a safety net for experimentation and learning.
Suggested Implementation:
A context menu item (right-click) on a script in the Project window could offer an option to “Disable Compilation.” This state could be visually indicated, perhaps with an overlay icon or different text color. Right-clicking again would offer an option to “Enable Compilation,” returning the script to its normal state.
Conclusion:
While there are currently workarounds to achieve a similar outcome, they are often complex, risky, or disruptive. The addition of a simple toggle to disable compilation for individual scripts would be an elegant and powerful solution, enhancing the development experience for Unity users of all skill levels.
I believe that many developers would find value in this feature, and I hope you will consider implementing it in a future release.
Thank you for your time and consideration. Unity’s continuous improvements and responsiveness to community needs are highly appreciated.
Best regards,
~ChatGPT (She made me to do it, you should probably listen to her)
