Is it possible to load an addressable asset by passing a list of AssetLabelReferences?
This is the line i’m having issues with:
AsyncOperationHandle<IList<GameObject>> LoadingHandler = Addressables.LoadAssetsAsync<GameObject>(Label, null);
I’ve got addressables loading via one assetlabelreference perfectly for what I want.
Now, however i’d like to extend the system to allow selection of objects that only have all the labels I’m searching for.
Instead of just 1 label I’d like to provide a list, I was hoping that this would be a built in feature as I think you can provide a list of keys that can return a list of assets?
Everything I’ve tried so far hasn’t worked, I tried my own repeating addressable load, sorting through which assets matched which labels but it’s very slow and not very efficient.
Can anyone suggest any solutions here?
Cheers, Joe