Ability To 'probe'

hey :))

IMHO this would be of great help to be able to drag mouse over the nodes previews and see the RGBA values.

in a [0;1] way or in a [0;256[ way.

the visual is… just wonderfull but the math is mandatory when you’re dealing with… maths :stuck_out_tongue:

regards and happy ShaderGraphing ^^

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Shader Forge did this up to any node that wasn’t a vector. As in you could multiply a vector1 by a vector4 and you’d get 4 numbers underneath the multiply node, but if you added it to the normal direction (or something based on geometry, usually shown as a sphere) it’d not show any values from there on out.

Useful for sanity checks when you’re doing a lot of math that gives answers outside the 0-1 range, trig stuff mostly.